CHANGES TO THE SEASON:CLUESSwitchback: A Switchback sends a teams to one of the most difficult roadblocks in TAR history.
TASKSStarting this season, tasks will be classified as one of the seven categories below:
ENDURANCEIn endurance tasks, teams are tested to their physical limits, tasks involving extreme adrenaline rush such as Bungee Jumps, Rappels, Marathons and the like belong to this category.
EXAMPLES: Underwear Marathon (TAR14 Leg 5 RB), Two Miles (TAR14 Leg 7 Detour), High Wire Bicycle (TAR12 Leg1 RB) and Macau Bungee/Skyjump (Many TAR Versions - Multiple Seasons)
*Most M/M teams tend to do this better than M/F teams.
SKILLTasks involving skill include one’s versatility in doing mechanical and talent based tasks. This may include cooking, fixing a piano, dancing, singing or any talent a professional may do. This is one of the most common race tasks to appear.
EXAMPLE: Sync or Swim (TAR14 Leg10 Detour), Driving across India/Japan for a Driver’s License/People (TAR10/12 Leg 5/9 RB), Shake Your Booty (TAR12 Leg 4 Detour)
*The skill task is varied, as some flounder than others from time to time.
LOGIC/STRATEGYLogic/Strategy tasks are tasks which involve a greater use of the mind and the brain than other general tasks. These tasks are one of the most difficult tasks present in the race and logic is the guiding principle of the task itself. Linguistics and the proficiency with different languages apply to this set of tasks.
EXAMPLE: Lithuanian Roadblock (TAR12 Leg 5 RB), Columns (TAR7 Leg9 Detour), Final Roadblock (TAR12 Leg 11), Chinese Waiter (TAR14 Leg11 Detour)
*Generally, smart and linguistically proficient teams (like Tammy and Victor, Ron and Christina, and Charla and Mirna) do well in these tasks.
PSYCHEPsyche tasks essentially deal with the human psyche and physiological perceptions among all others. Tasks with food, common fears, animals, and disgusting tasks are under this set of tasks.
EXAMPLES: Eating Live Octopus (TAR4 Leg 10 Detour), Eating A Bowl of Insects (TAR9 Leg 10 FF), Ultimate Chinese Delicacy (TAR1/14 Leg11), Donkey Tasks (TAR6/12 Leg8/1 Route Info), Tiger Cave (TAR1 Leg 9 RB), Rat Temple (TAR1 Leg 8 RB), Eels (TAR4 Leg 5 RB)
*Usually, Female team members (ex: Flo, several times, TAR3), and on several occasions, male team members (ex: Terrence, Kazakh FF, TAR13) flounder at these tasks.
SOCIALSocial tasks deal with the people amongst others. It deals with the charm, charisma and the appeal of the players to the population and the locals.
EXAMPLES: Escargot Selling (TAR3 Leg 6 RB), Begging (TAR Multiple Seasons), Kilos (TAR7 Leg 9 Detour)
*Teams like Charla and Mirna and Rob and Amber are extremely good at these.
NAVIGATIONAh, Navigation, the main task involved in all races, This deals with the tasks involving mazes, finding clues, scavenger hunts and generally finding airport flights, trains, buses and taxis. Almost every Route Information tasks are considered navigation tasks, except for some. This is the most common of all tasks present and can be presented as a double edged sword to many.
EXAMPLES: Basically every self-drive leg, and almost every episode of the Amazing Race and all its franchises.
LUCKLuck is essentially the uncontrolled part of the game. Teams have no control over their performance for this task, and success is solely dependent on luck. This may be considered as the easiest or hardest task present in the game.
EXAMPLES: Scarab (TAR5 Leg 6 RB), Chocolates (TAR5 Leg 3 RB), Coin Dropping (TAR1 Leg 9 FF)
*Teams generally should have luck by their side in order to complete this task efficiently.
HYBRID TASKSFrequently, tasks will fall under certain categories, similar to TARA2’s Hungary Zipline Roadblock and TAR14’s Bobsled Roadblock, it will address to two or more of the mentioned tasks above.
TEAM NATURES AND TRAITS
Similar to cTAR Express, team members will have certain natures or personalities. Each team member has 12 Trait Points, in which they can distribute to any of the task types, from 0 to 4. In order for teams to gain the standard time for a certain task, teams must have 4 TP’s in the said task category.
The following table define the effects of your TP.
*All numbers are ROUNDED DOWN
For tasks in which both team members are required to participate in (i.e. Detours), the trait effects are reduced to HALF. If each team member has a trait that can negate the other’s trait effect (0 – 4 or 1 – 3 ratio), nothing happens and they will take the expected time to finish the task.
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Refer to this in submitting your traits:
STAGE 3 OF SIGN UPS
So you all guys have chosen partners already, right? Yay! We need 3-4 more teams (estimated 8 players) If you have friends who are interested, please do invite them!
To formally sign you up... Fill the Application Form Below and submit 2 Pictures of your team. Please make sure the pictures are of good or excellent quality, as I will be editing them if I have time, similar to those of TAR press releases.
APPLICATION FORM
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TEAM MEMBER 1:
Age (must be 21 above):
Occupation:
Hometown:
TRAIT POINTS (You only have 12)
Endurance
Skill
Logic
Psyche
Social
Navigation
Luck
TOTAL: 12
TEAM MEMBER 2:
Age (must be 21 above):
Occupation:
Hometown:
TRAIT POINTS (You only have 12)
Endurance
Skill
Logic
Psyche
Social
Navigation
Luck
TOTAL: 12
TEAM RELATIONSHIP:
OPENING CONFESSIONAL OF THE TEAM (Minimum 20 Lines)
DEADLINE: OCTOBER 9, 2009!